Our team has collectively developed and launched over a dozen hit console and online games, including several that have redefined their respective genres: Lemmings, Grand Theft Auto, Diablo II, and Lineage II.
SAN FRANCISCO, USA
Former Director of Development & Acquisitions at Nintendo of America for the NES, SNES, and N64 platforms. Co-Founder and president of Realtime Worlds. Games developed under his watch over the years include Donkey Kong Country, Killer Instinct, Grand Theft Auto, Crackdown and APB.
Favorite 90s game: Super Mario Kart
CCO/Scottish QA (Co-Founder)
Founded DMA Design (Rockstar North) where he created Lemmings and Grand Theft Auto, along with many other original games. Also founded Realtime Worlds (developers of Crackdown and All Points Bulletin) and co-founded Denki (Denki Blocks, Quarrel and 150+ other games).
Favorite 90s game: Populous 2-player via RS232 on the Amiga
Serial entrepreneur in the high-tech, online gaming sector. Co-founded Pixelberry and Nurien Software raising $25M from top tier Silicon Valley venture capital firms to build the most life-like 3D social platform for multiplayer online games. Founding team member of Samsung's smartphone and mobile gaming businesses.
Favorite 90s game: Tekken
Sensei of Slap (Creative Director)
Animator turned designer with 12+ years in game development working on a wide range of projects including Jet Li's Rise to Honor, Conan, Star Wars The Force Unleashed 2, and Sly Cooper Thieves in Time.
Favorite 90s game: Mortal Kombat II
The 1% (CFO)
Investment banker for total of 9 years, including last 5 years at Deutsche Bank. Previously an attorney and is a member of NY Bar. BA from Stanford University, JD from Boston College Law School.
Favorite 90s game: Madden 95
Eric Hongsin Sunwoo
Matrix Operator (Sr. Director of Engineering)
Studied Computer Science at Ajou University. Previously worked as a software engineer at Mgame, Electronic Arts and Pixelberry. Spends free time playing League of Legends and practicing StarCraft.
Favorite 90s game: Strikers 1945
Foodie (Director of UA)
Worked in mobile advertising for 5+ years and 3 years in gaming companies. Have been involved in large UA campaign buys for companies like Disney, Machinezone, Big Fish, Namco SGN and more.
Favorite 90s game: Final Fantasy 7
Number Muncher (Sr. Systems Designer)
Over a decade of experience in the game industry rising up through the ranks of feature phones, web games, and smart phone titles with experience in QA, Production, and Design.
Favorite 90s game: Castlevania: Symphony of the Night
Puppet Master (Character TD)
BS in media arts and animation from the Art Institute of San Francisco. 6 Years in the gaming industry doing tech art, animation and rigging. Previously worked at Kixeye and EA on titles such as The Sims Medieval, The Sims Medieval Pirates and Nobles, The Sims 3 Pets and Tome: Immortal Arena.
Favorite 90s game: Pokemon Red/Blue
Hidden Boss (Software Engineer)
Graduated from University of Southern California with a B.S. in Computer Science, Games. Previously worked on mobile casino games and small VR projects
Favorite 90s game: Super Mario World
The "StephCurry" of Gaming (Community Development & Social Media Strategist)
I'm a very competitive person and can talk a lot of mess about sports and eSports! In my spare time, I love playing with my puppies, watch Warrior games and every once in a while (when time allows) play video games.
Favorite 90s game: Mega Man
Coffee Surgeon (Sr. UI/UX Artist)
Growing up in the 80s, feeding countless quarters into arcade machines, I remember thinking "one day these games will look as cool as the illustrations on the sides of these game cabinets". This fascination, combined with my obsession with control panels probably had something to do with me finding a home doing video game UI.
Favorite 90s game: MDK
Professional Fixer (Sr. Software Engineer)
Previously worked as a Programmer at EA, Namco, SmartBombInteractive, and KIXEYE. Previous titles include Godfather, Dead To Rights, Snoopy Vs RedBaron.
Favorite 90s game: ICO (almost 90s!)
Supreme Overload of QA (QA Lead)
Veteran leader of QA teams and over 20 yrs of experience in gaming. Projects include: Call of Duty: Black Ops Declassified, Conan, Tekken Tag Team, Ace Combat 3, Syphon Filer: Omega Strain, Ratchet and Clank: Going Commando, Gex, and Phantasy Star IV.
Favorite 90s game: Samurai Shodown 2
Vertex Whisperer (Lead Environment Artist)
Previously titles include Jet Li's 'Rise To Honor' (Sony), Star Wars 'The Force Unleashed' (Lucas Arts), Tomb Raider 'Underworld' (Crystal Dynamics), Sly Cooper 'Thieves in Time'
Favorite 90s game: The 7th Guest
Document Gremlin (Associate Game Designer)
MFA in Game Design from The Academy of Art Univeristy. BFA in Fine Art from UCSC. Loves documents, maps, and walkthrough guides way too much.
Favorite 90s game: Ocarina of Time
Punch Master G. (Sr. Combat Designer)
Worked at Full Sail, n-Space, 38 Studios, Kiz Studios, and Garage Games accumulating about a decade experience doing game design, education, indie development, simulations, and programming. Likes cooking, hiking nature, and horror movies.
Favorite 90s game: AKI Wrestling Games (Wrestlemania 2000 / No Mercy)
A Little Bit of Everything (Biz Ops Manager)
Majored in English at UCLA and studied Literature Translation at KLTI.
Favorite 90s game: Streets of Rage 2
Jacob Hyunseok Kim
The Illusionist (Lead Artist)
Has 9 years of 3D graphic and lead concept artist experience. Formerly worked at GameHi and Doobic Entertainment (both acquired by Nexon) in South Korea.
Favorite 90s game: Dungeon Keeper
Figment Projector (Sr. Concept Artist)
MFA in Visual Development at Academy of Art and BA in Graphic Art and Animation at SF State University. Worked as freelance concept artist in animation at Helpful Bear Production Inc. and Carlos Baena LLC.
Favorite 90s game: NBA Jam
Motion Ninja (Sr. Animator)
Just a kid from the 90's who loves making things move. Enjoying 10+ years of animating in the game industry with a BS in Game Art & Design from the Art Institute of Portland.
Favorite 90s game: Street Fighter II: The World Warrior
Dream Boi (Product Manager)
Game developer turned professional athlete turned back into a Game Developer who has worked on multiple top grossing mobile titles including Kingdoms of Camelot and Dominations.
Favorite 90s game: Earthbound
The Pixel Pusher (VFX Artist)
BFA in Animation at the Academy of Art University. He has spent the last 10 years creating fun and interactive VFX for video games with styles ranging from cartoony, to realistic. Some previous titles include Heroes of Newerth, Strife, and Savage Resurrection.
Favorite 90s game: Mario Kart 64
Knight Krawler (Sr. Engineer)
Previously worked as a programmer at Helios Interactive, John McNeil Studio, IMVU, Coco Studios, Sony Mobile, Ansys and Adobe Systems.
Favorite 90s game: Soul Calibur
Trollmel (Lead 3D Artist)
Born and raised in the Washington, D.C. Area and now kicking it in San Francisco. I've been a part of the Video Game Industry since 2007, working on exciting projects such as Warhammer age of Reckoning, Savage Resurrection, and Heroes of Newerth!
Favorite 90s game: Metal Gear Solid
The Hunter (Software Engineer)
Graduated from Carnegie Mellon University. Previously worked on various types of projects from interactive shows to casino games, and even a hacking competition. Loves to play League of Legends.
Favorite 90s game: Age of Empires
Joy (HR Manager)
4+ years exp. as a HR Generalist at Swarovski Korea and Nexstreaming corp. Eager to boost team members and give positive energy as a HR Manager. Likes to watch movies and musicals.
Favorite 90s game: Super Mario
Calm Guy (Sr. Client Engineer)
10+ years of experience in the game industry. Previously worked at Nexon and Neople. Previous titles include Dungeon and Fighter and Mabinogi. Likes to spend time with his cat named Momo.
Favorite 90s game: Lunar Silver Star Story
Fire Fighter (Director of Server Engineering)
14+ year online game industry veteran. Previously worked as a Chief Architect at Innospark and as a platform director at Nurien Software. Launched several games with major Korean game publishers.
Favorite 90s game: Romance of the Three Kingdoms II
Studied Business Marketing at Hongik University. MFA in Animation & VFX at Academy of Art. Likes to play games, especially League of Legends.
Favorite 90s game: The King of Fighters '98
Choseol (Client Engineer)
Client Engineer of 4 years of experience, including developing Blood Kingdom at Noah System.
Favorite 90s game: Pocket Monsters
Thomas (Game Designer)
5 years of experience and now working on ChronoBlade. Enjoys many hobbies including games to have fun with others.
Favorite 90s game: Dungeon & Dragon Shadow of Mystra
Codingmon (Server Engineer)
5+ years exp. as a server engineer in CDNetworks and startup. I like meat, python, mongodb, linux and golang. I am member of PyCon Korea Organizer. Do everything just for fun.
Favorite 90s game: The War of Genesis 3
Young Man (UI Artist)
Made it to nWay after several studios such as Wemade! I won't hurt you.
Favorite 90s game: Re-Volt
Archer (Server Engineer)
BS in Computer Science from the SoongSil University, Korea. Previously worked on my own mobile service based on web-server and android environment with several team members. Loves to listen, rather than to talk.
Favorite 90s game: Pocket Monsters
Investors & Advisors
A Seattle native, Steve Anderson is a seed investor and was ranked #8 in the 2014 Forbes Midas List. Steve founded Baseline Ventures, a privately held early stage seed investor in 2006. Bringing his diverse experience from eBay, Microsoft, Kleiner Perkins, Starbucks and Digital Equipment Corporation, Steve founded Baseline to in order to help entrepreneurs build and grow their ideas into companies. Since its inception, Baseline has invested in more than 75 companies including Instagram, Twitter, OMGPop, and Heroku, and helped more than 25 companies exit profitably for founders and investors alike. Steve is also a board member at nWay Inc.
Jay Eum is a co-founder and Managing Director of TransLink Capital. Jay is responsible for TransLink’s investments in Carbonite (NASDAQ: CARB), Chartboost, Enterprise DB, Livescribe, Peel, Quixey, SoundHound, and YuMe. He is also responsible for supporting TransLink’s portfolio companies with their customers and partners primarily in Korea. Most recently, Jay was the head of Samsung Ventures America. He was responsible for starting up the U.S. operations for Samsung Venture Investment Corp., the venture investment arm of Samsung, and leading their U.S.-based investments and portfolio management. Jay is also a board member at nWay Inc.
Aileen Lee is the Founder of Cowboy Ventures, a digital seed-stage focused fund founded in 2012, and a Partner at Kleiner Perkins Caufield & Byers, which she joined in 1999. Aileen has been the Lead or Supporting Partner working with KPCB-backed companies such as Bloom Energy, Blue Nile (NASDAQ: Nile), Callaway Digital Arts, Friendster (acquired by MOL Global), Good Technology (acquired by MOT), One Kings Lane, Plum District, Rent the Runway, ShopKick, Tellme (Acquired by MSFT), and Zazzle.
Michael Dearing is the Founder of Harrison Metal. Prior to Harrison Metal, Michael spent many years at eBay (NASDAQ – EBAY), where he worked as Senior Vice President & General Merchandise Manager for eBay.com. In that role, he led category management, product marketing, seller development, eBay Stores and direct-to-consumer marketing for eBay North America. Michael was also responsible for the launch and growth of many new merchandise categories and new businesses, such as Buy-it-Now, listings upgrades, eBay Stores and ProStores. Michael Dearing has invested in such companies as AdMob, MoPub, and Pocket Gems.
Stella Jin is a Founding Partner at Keytone Ventures headquartered in Beijing, China. Stella has made investments in semiconductor, systems, wireless, Internet, ecommerce, software and gaming. Prior to Keytone Ventures Stella worked at IDG-Accel for nine years, first as director of West Coast, investing in Silicon Valley and cross-border (to China) deals. She was also co-founder and partner at Vantone Investment Group, the venture arm of Beijing’s largest private real estate developer.
Jeremy Liew is a Managing Director at Lightspeed Venture Partners, joining the firm in 2006. He invests primarily in the Internet and mobile sectors with a particular interest in massive-scale social media, commerce, gaming, financial services, and methods for increasing monetization. He was named to Forbes’ Midas List in 2011 and 2012. Previously, Jeremy was with AOL, first as SVP of corporate development and chief of staff to the CEO, and then as general manager of Netscape. Jeremy’s current and past investments include Snapchat, Playdom, and KIXEYE.